using ShawnFramework;
using UnityEngine;

public class GameController : MonoBehaviour
{
    public static GameController Instance;
    
    [Header("敌人预制体")] public GameObject enemyPrefab;
    [Header("子弹预制体")] public GameObject bulletPrefab;

    private void Awake()
    {
        Instance = this;

        enemyPrefab.Active(false);
        bulletPrefab.Active(false);
    }
}
